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LunarVision Says: (Apr 24th 2006, 10:50PM)
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Oh! Is that Tatsumi-san is your icon?!  ! I love Yami no Matsuei~ :3
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midnightwolfess Says: (Feb 9th 2005, 2:31AM)
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dude you rule....you served my watch and MWAHAHAHAHA! I am stalker hear me roar. Just kidding. I just wanted to see...or read your reaction ^^
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orangedingo Says: (Jan 31st 2005, 2:17AM)
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DUDE, thanks for the fav AND watch!
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black phoenix Says: (Jan 29th 2005, 8:06AM)
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i hope you decide to post more writing.. i would definitely enjoy reading it.
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michiruokami Says: (Jan 20th 2005, 6:05PM)
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Thanks for the  I really appreicate it! Especially since that is totally my favorite piece!! 
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Yami no Matsuei Club
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Journal
Digital Art Steps posted Mar 5th 2005, 7:55PM
| Mood: Bored | Music: Silence... |
I have no idea why I have made this journal entry. I guess it may be due to the fact that I feel like it.
Mood: Tired... Damn work
Listening to: Silence...
I feel like explaining my own digital art after Max did. That's to you. Yet I'll have to say that I dont exactly go about making this so far in-depth as him.
Step 1. Setup
Now bear with me the fact that I use Photoshop 2.0, and not some more advanced version. Personally, I feel that this is working well enough, so spending cash for a program version that everyone complains about is something that I dont really feel like.
Anyways, I start off with setting the size I intend for the finished product to be, and set the resolution to 175. Of course, I put the coloring in RGB mode, because... Well, you'll see soon enough. Lastly, before okaying the canvas page, I set the background as clear. Putting in the OK, the cavas's first layer gets a full white fillin. Then, I start the planning and drawing.
Step 2. Photostructure.
Starting off with Layer 2, I leave the background alone while putting my paintbrush on size 4, the color at red. Grabbing a picture for reference, I make the mannequin outline for the person within the picture. This goes from magazines, to previous works and even Window Media Player skins. From taking a few art classes, my hands and eyes have accustomed to using the mannequin design for you know how things go just like that. Yet I dont make the hair outline yet, not on the mannequin layer.
The next layer, should I choose to add some, is the clothing layer. Changing the color of the brush to blue, I block out the clothing, but dont fill it in. Making sure that I have the draping down and all for the later layers. When done with that, I go to Layer 4, which is the background layer. Changing the brush color to green, I make a rough outline of what the background should look like. If there is none, I use that to judge where I want the lighting to come from, and where the darkest points are along with the shape.
Layer 5 is where I go to a magenta color, and make an outline for the style of hair I want to put. Not something for sure, but to try out when I get to the end of the page.
Step 3. Block out layer.
Layer 5, I switch back to the black color for my brush. Blocking out how the lines should show, and what is shown on the final product, I work on the face last. After blocking out the body, background and clothes on how I want it, I move layers 2-4 under layer 1 for a clean page other than for layer 5. Setting up the face here finally, and adding the cleavage, muscles and lightly any signs where there could be injuries.
Step 4. Rendering.
Creating Layer 6, I now make sure all the new layers are done under layer 5 which will stay where it is. Choosing a decent skin tone, I fill out the human body's figure, erasing what goes out of the lines and into the clothes. That's why all the backgrounds were to be opaque, so it had the easiest cleanup. When done with the base tone, I use the burn and dodge tools to create the texture of the skin. Shadow's on both tools for extreme sections, like the bellybutton and collarbone. For this, I suggest always keeping it uder 15%, or else it'll get too dark and harder to control. Midtones develops a softer shading into the skin, which I like to use the most. This, comfortably, can be as high as 22%. Lastly, Highlights actually adds the shadow/light itself to the color. Which is why it should normally be at 17%.
Going to the next layers, I start on the clothes. Each article of clothing gets it's own later, for convenience purposes. Like with the skin, I use the base color beffore adding in the textures with Burn and Dodge. Except in this case, the Highlights and Shadows would be used the most. Adding in extra shadows thanks to folds, draping and wrinkles, should there be any. Leather, which I have a habit of making with dark clothing, would be given extra highlights with the tool that lightens the area. For that extra shine, of course.
By now, we'd be at layer 8, 9 or even 10. Depending on the outfit if there was any. If there wasnt, you'd be at Layer 7 still. This is where the same thing is done with the background. Floor getting it's own later, then walls, then frames and anything else. If there's a window, that get's it's own layer on what's seen through the glass. Bed's get even more layers. The frame, mattress, pillow, sheets and comforter. Carpets get a layer to itself as well, even if it's on the floor. When done using the base color and some textures, feel free to add in gradients and filters for a more dramatic appearance.
Step 5. Final Touches
This section doesnt always come up. In fact, it only recently has. This is where you go about through all the layers and using the "render" filter under Lens Flare. Normally done with a photo of no background, or one with a window, you choose a single point and make sure it hits the right places. Go about thiw with each layer, the point of the lens flare in the same spot and strength.
If there is any witty texts, make that as well and add in a few other features. Inner shadows- Ridges. Outer Shadows- Either Low or High. Outer Glows- Simple. Do not use any inner glows. This doesnt work.
If you have a background similar to Alone Then go ahead and flatten the image of the person and clothes alone, then use Outer Glows- Simple.
Remember, those following options are under Layers, not under Layer Styles. Those add in gradients and other textures. Use that if you have rain or snow scenes, I should suggest.
Step 6. Save and Save As
Save it in PSD form first, this way if you have the strength you can go about editting the work. It doesn't matter which layer, you can work with it all with the layers set up for you. After, save as JPG for smaller file sizes, and go ahead and submit. 
Then it's finished!
Comments and questions... Go ahead. :shrug: I'd most likely reply. You want to say my process sucks, go ahead. It only takes my 3 hours at most lately to do all of that. Probably because I deal with the finished product size, but eh. I probably should make it larger, then downsize the pic, but that's the lazy process I mentioned.
So theres the ramble. Deal with it or face me conscequences.
Matta ja ne minna san!
Ganbatte Deviants!
*~*> Aya
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